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15 Indoor Gross Motor Activities for Toddlers on Rainy Days
12 min read

15 Indoor Gross Motor Activities for Toddlers on Rainy Days

Summary

Try 15 indoor gross motor activities for toddlers in a cleared room. See space, setup time, and safety notes for rainy days, including what not to climb.

A toddler can practice walking, kicking, jumping, and balancing in a cleared patch of floor. You do not need a playroom, a trampoline, or a pile of cushions to climb. A few minutes of big movement, repeated through the day, is the indoor version of going outside.

Gross motor skills are the large movements of the body: crawling, walking, running, kicking, and jumping. How those differ from hand skills, and the CDC ages for each, are in gross versus fine motor skills. This page is for rainy days, roughly 12 to 36 months, inside a home.

These games are play. They are not a fitness plan, and they are not treatment for a delay.

How much movement the day needs

The World Health Organization’s 2019 guidelines say children ages 1 to 2 should spend at least 180 minutes a day in physical activity of any intensity, spread through the day. Ages 3 to 4 have the same 180 minutes, with at least 60 of them at a pace that makes them breathe harder. More is better. The guideline also says not to keep a young child restrained, such as in a stroller or high chair, for more than an hour at a time.

That 180 minutes is the whole day. Walking to the table counts. One indoor game does not have to fill it. A short burst when they are stuck inside is one piece.

WHO notes that caregivers of a child with a disability or a medical condition may need extra guidance from a health professional. If an activity below does not fit your child’s body, use the floor version: seated dancing, rolling a ball from a lap, or tossing a towel while sitting.

Clear the floor first

You need a path with nothing to trip on. A rug is fine if the edges lie flat. Tape a curled corner down.

Move chairs out of the path. The U.S. Consumer Product Safety Commission’s Anchor It campaign says children climb furniture, and that unsecured TVs, dressers, and shelves can tip. Anchor those pieces. Take toys and remotes off the tops so they are not a reason to climb. Do not use a dresser, a bed, or the back of a couch as part of the game.

Stay in the room. Stop when they head for the stairs, a glass table, or a pet bowl.

Activity
March across the rug
Space
A few steps
Setup
None
You join in?
Yes, at first
Activity
Animal walks
Space
A few steps
Setup
None
You join in?
Yes
Activity
Follow the leader
Space
One room
Setup
None
You join in?
Yes
Activity
Freeze dance
Space
A few steps
Setup
A song
You join in?
Yes
Activity
Roll a soft ball
Space
Sitting distance
Setup
A large soft ball
You join in?
Yes
Activity
Kick into a basket
Space
A few steps
Setup
Basket, soft ball
You join in?
Nearby
Activity
Walk a tape line
Space
A hallway or rug
Setup
Tape, 1 minute
You join in?
Nearby
Activity
Step over a towel
Space
One step
Setup
A towel
You join in?
Nearby
Activity
Crawl through a box
Space
Box length
Setup
A large box, 2 minutes
You join in?
Yes
Activity
Push a basket
Space
A clear path
Setup
Laundry basket
You join in?
Nearby
Activity
Carry a pillow
Space
Across the room
Setup
One pillow
You join in?
Nearby
Activity
Toss a towel
Space
Arm’s reach
Setup
A dish towel
You join in?
Yes
Activity
Chase bubbles
Space
A wipeable floor
Setup
Bubbles, 1 minute
You join in?
Yes
Activity
Jump on the floor
Space
One spot
Setup
None
You join in?
Nearby
Activity
Three stairs
Space
Your staircase
Setup
None
You join in?
Yes, holding on

1. March across the rug

Space: the length of a rug, or three steps in a hallway.

Try it: March with high knees for a few steps, then turn around. They copy what they can. Help Me Grow MN uses music and a simple rhythm to steer toddler movement. A pot and a wooden spoon can be the band. Sound toys are covered in music toys.

Easier: They hold your finger and walk.

Harder: March to the doorway and back.

2. Walk like an animal

Space: the same short path.

Try it: Help Me Grow MN suggests big-body copies: jump like a bunny, fly like a bird, crawl like a worm. Pick one. Do it twice. Stop before you have named the whole zoo.

Easier: Only the crawl. New walkers are still allowed to be on the floor.

Harder: They choose the animal and you copy them.

3. Follow the leader

Space: one room with the floor cleared.

Try it: Walk a slow loop. They follow. Then they lead for a few steps. Keep the loop away from the stairs.

Easier: You both do the same move in one spot, such as arms up, arms down.

Harder: Add one stop, one turn, and one crawl.

4. Freeze when the music stops

Space: enough room to sway without hitting a table.

Try it: Play a song. Dance. Stop the music and freeze. Start again. This is the same stop-and-go game used for waiting in social-emotional toys. Here the point is the body, not the feeling word.

Easier: You freeze. They watch, then try once.

Harder: Freeze on one foot for a second, only if they already jump and land without falling into furniture.

5. Roll a large soft ball

Space: you and your child sitting a short way apart. No stairs behind either of you.

Try it: Roll the ball. They roll it back. If it misses, move closer.

Ball size: A ball 1.75 inches across or smaller is banned in products intended for children under 3. Use a ball clearly bigger than that, soft enough that a miss hits a shin and not a window.

Easier: Roll it into their lap.

Harder: Roll it toward a laundry basket lying on its side.

6. Kick into a basket

Space: a few steps of clear floor.

Try it: Set a laundry basket on its side. Roll or place the soft ball in front of their foot. By age 2, most children kick a ball, on the CDC movement list. Indoors, “kick” can be a push with the foot. A hard ball belongs outside.

Easier: They push the ball in with a hand.

Harder: One step back, then a kick. Stop if the ball heads for a lamp.

7. Walk on a tape line

Space: a hallway or the middle of a rug.

Try it: Help Me Grow MN suggests tape on the floor as a balance line, with a story if you want one: a bridge, a path. The tape stays on the floor. It is not a beam on blocks.

Easier: They walk beside the line, holding your hand.

Harder: They walk on the line with arms out. Heel-to-toe can wait.

Painter’s tape usually peels off cleanly. Test a corner first if the floor marks easily.

8. Step over a towel

Space: one step.

Try it: Lay a rolled towel on the floor. They step over it. You stand on the landing side so they do not trip into a table.

Easier: A flat towel, so the step is tiny.

Harder: Two towels in a row, with space between them. Do not stack towels into something to climb.

9. Crawl through a box on the floor

Space: the length of one large cardboard box.

Try it: Open both ends. Set the box on the floor, not on a chair. They crawl through. Stay at the exit.

Easier: They crawl across a rug with no box.

Skip if: The box is small enough that their head could stick, or the flaps can close on them. Tear the flaps off. Do not add chairs, blankets over furniture, or a cushion stack. Those tip.

10. Push a basket or a push toy

Space: a clear path with a wall or a couch at the end, so they stop.

Try it: Put a light stuffed animal in a laundry basket. They push it to the wall. A push toy does the same job for a new walker: something to hold while the legs practice.

Easier: You push, they hold the side.

Harder: They pull the basket backward for two steps, then push again. Keep this off the top of the stairs.

11. Carry a pillow to the other side

Space: across one room.

Try it: Hand them one pillow. They walk it to the couch and set it down. The walk is the gross motor part. The grip is the fine motor part. A slower, tray-sized version of carrying is in Montessori-inspired activities.

Easier: They carry it two steps.

Harder: They bring it back. One pillow, not a stack to climb.

12. Toss a dish towel

Space: arm’s reach.

Try it: Help Me Grow MN suggests throwing a lightweight scarf or dish towel and letting the toddler try to catch it. A towel falls slowly. Toss it at their chest, not over a lamp.

Easier: They grab it from your hand.

Harder: They throw it back. Expect the throw to go straight down at first.

13. Chase a few bubbles

Space: a floor you can wipe, with you holding the bottle.

Try it: Blow three bubbles low. They step, reach, or run a step. The sensory side of this, including not drinking the solution, is in sensory play activities.

Easier: Pop one bubble on a knee while they are sitting.

Harder: “High” and “low,” which is the language Help Me Grow MN pairs with bubbles. Still only a few bubbles. Then put the bottle away.

14. Jump on the floor

Space: one clear spot, with nothing to hit on the landing.

Try it: Hold both their hands. Bend your knees. Jump a tiny jump and land with both feet. By 30 months, most children jump off the ground with both feet. Landing on the floor is the goal. Landing on the couch is not.

Easier: They bend and stand without leaving the ground.

Harder: Two jumps, then stop. A child who is still unsteady on their feet can march instead.

15. Walk three stairs with your hand

Space: your own staircase, with a rail.

Try it: Only if you have stairs. CDC’s 2-year list includes walking up a few stairs with or without help. You hold a hand. They hold the rail. Three steps up, three steps down, you on the lower side. This is not a race, and it is not a slide.

Skip: Stairs with no rail, open risers they can slip through, or any plan that leaves them on the stairs while you fetch something.

No stairs: Repeat activity 1 or 7. A hallway is enough.

What not to set up

Do not jump from the couch, the bed, or a chair. Do not build a cushion mountain. A pillow on the floor to step over is enough.

Do not use balloons. The required warning on latex balloons says children under 8 can choke or suffocate on uninflated or broken balloons. A dish towel gives the same slow catch without the pieces.

Do not put a trampoline in the living room for this list. The floor jump is the indoor version.

Do not roll a ball toward a staircase. Park the ball in the basket when you stop.

Ride-on toys stay out of rooms that open onto stairs. A push across a rug is the indoor substitute.

If the room is very small

Use activities 1, 4, 5, 8, 12, and 14. Each one fits in the space of a rug. You do not need a course that loops the whole apartment.

One game, then a sit-down. WHO’s point about not sitting for long stretches is about the day, not about refusing a rest. Read a book between bursts. Hand skills for that quieter stretch are in fine motor activities for toddlers.

How a push toy or a soft ball earns a permanent spot is in the guide to choosing educational toys. The shop is the CottageForTots Shopee store. Check the size of any ball before you buy.

Frequently asked questions

What are indoor gross motor activities?

They are big-body games you can do in a cleared room: marching, crawling, rolling a ball, walking a line, and jumping on the floor. The skill is the same one children practice at a playground. The constraint is the furniture.

How long should indoor active play last?

A few minutes is a normal burst. End it when they leave, when the path is no longer clear, or when you cannot stay. The WHO figure of 180 minutes is spread across the day. It is not one indoor session.

What if my toddler is not walking yet?

Stay on the floor. Crawling to a toy, rolling, and pulling up on a couch you have anchored are the gross motor work. Skip kicking, tape-line walking, and stairs until walking is steady. Push toys help once they are cruising.

Can toddlers jump on the bed if I watch?

No. Watching does not stop a fall into a bedside table, or a habit of climbing other furniture. Jump on the floor, in a spot with nothing to hit. Anchor dressers and TVs whether you play this game or not.

Do these replace going outside?

They fill a rainy day. Outdoor space still gives room to run that a living room does not. When the weather changes, take the same ball and the same animal walk outside.

What to try first

Roll up a towel, lay it on the rug, and step over it together. If that is a hit, add the tape line tomorrow. If they only want to crawl, let the crawl be the whole game.

For the age-by-age picture of walking, kicking, and jumping, start with gross versus fine motor skills.

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